6/16/2023 0 Comments Torchlight frontiers![]() So there’s going to be a list of things that we didn’t get in that we’re going to want to be able to put in over the first months of the game. “But one of the cool things about a game as a service is that you actually get to do those things. “When you’re making an MMO, you come up with a billion design ideas and when you get to about this point in the project, you start cutting things because there just isn’t enough time,” he says. Two is to create a service game where, after we go live and we put it out and are with people, we can continue to develop the world of Torchlight with our community.”ĪBOVE: The review of Torchlight II.Schaefer sees a lot of creative possibilities in the games as a service approach to Torchlight. One is give you a piece of this world, make you a part of this developing and evolving world in a way that’s meaningful. You were just kind of an actor in it, and you were really mostly on your own.” He continues: “What we wanted to do with this one was two things. and you could play through it again, and you could level up, but you were never really a part of the world of Torchlight. “You were basically just a character in Torchlight 2. “What the first two Torchlights lacked, I think, compared to what we’re doing, is a sense of enfranchisement in the world,” says Schaefer. So it’s sort of been kind of a goal to get back to that stage ever since.” Why the shared world focus? Schaefer explains that he’s intrigued with the potential new dimensions an MMO-style approach adds. ![]() “Unfortunately it got caught up in the closing of Flagship and never went anywhere. The Frontiers project is a culmination of an ambition that goes all the way back to Schaefer’s time at Flagship, where he worked on an unreleased shared world RPG, Mythos. We'd like to thank our dedicated player base for supporting us and providing such insightful feedback during early development.ABOVE: The announcement trailer for Torchlight Frontiers.The idea for a shared world take on the Diablo formula has been incubating in Schaefer’s mind for many years. Based on this and extensive feedback from our Alpha testers, we decided it was time to take the game back to its roots and model it after the classic Torchlight games that ARPG fans have come to love. "During development, you often discover what type of product a game was meant to be and we found Torchlight Frontiers was meant to be a true successor to Torchlight I & II. "When we started developing Torchlight Frontiers, we were focused on creating a shared-world experience," Max Schaefer, CEO of Echtra Games and co-founder of the Torchlight franchise, said. You can check out all of the announced changes on the official website for Torchlight III. Other changes include the return of the act structure from previous Torchlight titles, the removal of the in-game real-money store, and more. Torchlight III will still have both online and offline play, but much of the progression systems appear to have been or will be reworked, and offline characters will not be able to play multiplayer games. According to the developers, this extremely significant change comes after extensive feedback from alpha testers.
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